﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Battle
{
    public class Slot
    {
        private BattlePlayer _ActivePlayer = new BattlePlayer();
        public BattlePlayer ActivePlayer
        {
            get { return _ActivePlayer; }
            set { _ActivePlayer = value; }
        }
        private List<BattlePlayer> _InActivePlayers = new List<BattlePlayer>();

        private int _Lives = 0;
        public int Lives
        {
            get { return _Lives; }
            set { _Lives = value; }
        }
        private bool _Ready;
        public bool Ready
        {
            get { return _Ready; }
            set { _Ready = value; }
        }
    }
}
